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A large, sprawling netmap with wide open spaces, an easy-to-reach-hill, and lots of nooks and crannies to hide in. Physics tweaked to speed up rockets, to compensate for the wide-open spaces... it works. (Those little smiley-faces are even more frightening now.) Originally made for the Marathon: Chimera project, converted to Evil. (Author hopes that project sees the light of day at some point.) Feels empty with fewer than 3 or 4, but rocks with 5+. Check it out.
(12/21/99) (42K) Evil Large Jeff Swartz |
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Update fixes the second hill on "Fused", moves the hill on "Slaughterhaus".
(1/23/99) (391K) Evil Netpaks Jeff Swartz |
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Update fixes a couple of glitches in one level.
(1/23/99) (604K) Evil Netpaks Jeff Swartz |
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Supports all modes of play with 3-6 players as optimal number. Map key shows two KOTH areas. Fairly complex layout for running around with elevators and medium size areas for splattering opponents. Tag would be good. Version has all the Evil sprites including Devlins! So nasty! But good for solo play, leave on for a team effort against the baddies. There's enough to go around!
(1/20/99) (46K) Evil Small Jeff Swartz |
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A Evil arena level with a few twists. A couple of layers that overlap but map mode can still handle it. There is a neat Forge trick in this level that feels almost like a pusher. It can be a pain at times...Worth the download!
(1/20/99) (80K) Evil Large Jeff Swartz |
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(1/20/99) (41K) Evil Large Jeff Swartz |
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This map is all over the map! Big! Small! Corridors, ledges, elevators, lava reservoir, dark, light! Aliens for solo. Supports 4+, all modes of play. KOTH is kinda cool though. If you're familiar with Mr. Swartz's maps then you know what to expect. Expect the unexpected.
(1/20/99) (68K) Evil Large Jeff Swartz |
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(1/20/99) (36K) Evil Small Jeff Swartz |
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(1/20/99) (55K) Evil Large Jeff Swartz |
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Jeff Swartz is definitely a mapmaker to watch. This is a big level, but moving around is just beautiful. Elevators are quick, and almost always where they should be-you'll rarely find yourself running into a wall. The hill is interesting-centrally placed, and wide open, but defendable, to a point... You won't (as on some hills) be blown off the instant you arrive, by snipers hiding in the wings, but you also won't (as on some maps) be able to stay put forever if your carnagemates are any good at all. Altogether a great map.
(1/20/99) (64K) Evil Large Jeff Swartz |
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BIG map. Supports any type play (Read Me) with KOTH clearly defined. Large area contains water medium, open perimeter passageways in a fairly square arena setting. Handsome layout with 1x recharger & 2x's very difficult to locate (hold your nose). Aliens everywhere for solo play. Recon may be necessary due to considerable ups & downs of stairs, water, cubby holes, etc. We like this one.
(1/20/99) (62K) Evil Large Jeff Swartz |
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Totally Terrific Tomb! What a handsome, well designed layout in an EMFH attitude. Large square area, Tomb Shaped, with many, many offshoots; elevators & sniper slots all over, and a 2x affectionately known as 'easy pickings'. Smaller areas (notice the beauty of the mini water plants) plus areas for KOTH if you choose. Could support up to 8 players we believe. Even has an actual tomb/coffin in it. Jump in randomly placed pools for transport. This is a good one, the Pharaohs would have approved! (1/20/99) (186K) Evil Large Jeff Swartz |
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(1/20/99) (68K) Evil Large Jeff Swartz |
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(1/20/99) (55K) Evil Large Jeff Swartz |
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One of Jeff's earlier maps. This one is a very open level that has tons of room for all out carnage. Lava textures with some baddies added for solo practice.
(1/20/99) (78K) Evil Large Jeff Swartz |
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A very good medium sized Evil net level. The stariway alone is reason enough to download this map. I really enjoyed the design of this thing and didn't spend much time on the rest of the parameters of the level. A mistake on my part. Make sure to download this level and email the author. His web page has all his creations.
(1/20/99) (59K) Evil Large Jeff Swartz |
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Talk about getting lost! Vast space for game play, very complex map best suited for EMFH, supports all play but KOTH. Complex layout for multiple players, 3 at minimum. Aliens for solo play. Tunnels are cool, can hang out. Vantage points everywhere. Bigger & better from Jeff.
(1/20/99) (83K) Evil Large Jeff Swartz |
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(1/20/99) (120K) Evil Large Jeff Swartz |
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(1/20/99) (31K) Evil Large Jeff Swartz |
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Corridors, upper & lower levels, sniper spots, sewage swims, TP's, all here. Aliens for solo. Supports all play but KOTH. Fast & furious, you will be movin'. Re-con for sure.
(1/20/99) (76K) Evil Large Jeff Swartz |
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A small to medium sized evil net level. One main arena with some pretty nice visuals. This level had some nice shadings at times. This level comes with a embedded physics model. Small groups would fit perfectly into this level.
(1/20/99) (48K) Small Jeff Swartz |
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(1/20/99) (48K) Evil Small Jeff Swartz |
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Quite nice... 5 levels, sorta. The first is simply an intro, to get everyone on the same wavelength. The next 3 are a netloop... each is small, complex, with fantastic flow. The last level is simply the 3-level netloop combined into one level. If you've never played these before, or your group is small, use the three-level loop. If you're familiar with the levels, or you've got a big group, play with the 3-in-one level. Either way, enjoy superb carnage from a superb designer.
(1/20/99) (185K) Evil Netpaks Jeff Swartz |
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A beautifully laid-out map, with a little something for everyone. This one second prize in the Evil map competition (first prize went to a solo scenario), and it's easy to see why. Try it out... carnage for everyone! (Come to think of it, it reminded me a bit of Carnage Palace Deluxe...)
(1/19/99) (78K) Evil Large Jeff Swartz |
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