M2 Sound Breakdown

Agonisingly compiled by The Scarlet Pumpernickel.

scarletpumpernickel@dial.pipex.com
From work by James Knight.
(This list supersedes the one with Sound Converter 0.5b)

Feel free to do with this document what you will. Write to Scarlet with comments, or for news of his apocalyptically harsh replacement sound files for the Marathon games, named, after the manner of The Legendary Frank's pioneering Hardcore Sounds for M1, Hardercore Sounds for M1 and Hardestcore Sounds for M2. What possible grammatical contortions can Scarlet perform for his inevitable M3 sound file? A nation gapes indifferently.

Notes.
15120 and 15150 remain unknown.
Most incidental sounds (for example, doors or platforms moving) are classed as ambient.
Bob death sounds are also used for player deaths.
Indexes are supplementary ambient sounds.
Each sound can have up to five variations, numbered from zero to four.
16-bit sounds, identical but crisper, start at 20000 and have been omitted.

See the M2 Sound Converter page at http://www.ai.mit.edu/people/jknight/M2sndconv.html for more details.

10000
Teleport in
10010
Teleport out
10020
Crush
10030
Hit while invulnerable
10040
Oxygen low
10050
Suffocation
10060
Shield refill
10070
Air refill
10080
Switch jam
10090
Switch on
10100
Switch off
10110
Pad activate
10120
Install chip
10130
Terminal log on special
10150
Terminal page special
10160
Pickup special
10170
Pickup
11000
Ricochet 1
11001
Ricochet 2
11010
Metal hit 1
11011
Metal hit 2
11020
Weapon empty
11030
Punch
11040
Pistol fire
11050
Pistol reload
11060
MA75 fire
11070
Grenade fire
11080
Grenade blast
11090
Grenade flyby
11100
Fusion fire
11110
Fusion hit
11120
Fusion flyby
11130
Fusion charge
11140
Rocket/Fake Bob blast
11150
Rocket flyby
11160
Rocket fire
11170
Flamethrower
11180
Body fall
11190
Hard death
11200
Body hit 1
11201
Body hit 2
11202
Body hit 3
11210
MA75 reload
11220
Shotgun fire 1
11221
Shotgun fire 2
11230
Shotgun reload
11240
Terminal log on
11250
Terminal log off
11260
Terminal page
11270
Shell casings
11280
Circuitry destroyed
11290
Fusion charged fire
11300
Ball bounce
11310
Ball anthem
11320
Ball ÒPlay BallÓ
11330
Fusion overload alarm
12000
Door open
12010
Door close
12020
Door jam
12030
Platform type one moving
12040
Platform type one stop
12080
Platform type two stop
12090
Platform type two start
13000
Big door moving
13010
Big door starts opening
13020
Big door starts closing
13030
Big door stops opening
13040
Big door stops closing
13050
Big door jam
14000
Ambient Ð Blue water
14001
14002
14010
Ambient Ð Green water
14011
14012
14020
Ambient Ð Lava
14021
14022
14030
Ambient Ð Pulsing
14031
14032
14040
Ambient Ð Underwater/lava
14050
Ambient Ð Wind
14051
14052
14053
14060
Ambient Ð Fast water
14061
14070
Ambient Ð Warning buzz
14080
Ambient Ð Tractor
14100
14130
Platform type two moving
14140
Ambient Ð Steady machinery
14150
Ambient Ð Rattling machinery
14160
Ambient Ð Low buzz
14170
Ambient Ð Low buzz with sparks
14171
14172
14180
Ambient Ð Straining gears
14190
Ambient Ð Squeaking gears
14200
Ambient Ð Clunking gears
14210
Ambient Ð Hum
14220
Ambient Ð Klaxon
14230
Ambient Ð Vacuum
14231
14232
14240
Ambient Ð Spaceship 1
14241
14250
Ambient Ð Spaceship 2
14251
14500
Index Ð Underwater drip
14501
14502
14503
14510
Index Ð Thunder
14511
14512
14520
Index Ð Distant thunder
14530
Light broken
14540
Index Ð Bird call
14541
14542
14545
Alien platform start
14550
Alien platform stop
14560
Alien platform moving
14570
Alien door open
14580
Alien door close
14590
Alien door jam
14600
Alien door moving
14610
Alien switch on
14620
Alien switch off
14630
Juggernaut rocket fire
14640
Juggernaut crashing
14650
Juggernaut death
14660
Juggernaut rocket bay opens
14670
Burst death
15000
Drone activate
15010
Drone draws gun
15020
Drone fire
15030
Drone is hit
15040
Drone crash
15050
Drone hit
15060
Drone flyby
15100
Cyborg move
15110
Cyborg bomb launch
15120
?Electric fizz 1
15130
Cyborg death
15140
Cyborg bomb bounce
15150
?Electric fizz 2
15200
Compiler fire
15210
Compiler death
15220
Compiler is hit
15230
Compiler flyby
15240
Compiler hit
15300
Pfhor activate
15310
Pfhor flamed
15320
Pfhor death
15330
Pfhor talk
15340
Pfhor attack
15350
Pfhor hit
15360
Pfhor flyby
15400
Bob flamed
15410
Bob death 1
15411
Bob death 2
15420
Bob is hit 1
15421
Bob is hit 2
15430
Bob talk 1 (Follow me)
15431
Bob talk 2 (In the corridor)
15432
Bob talk 3 (Let's get 'em)
15433
Bob talk 4 (Wait for backup)
15440
Fake Bob 1 (Kill me)
15441
Fake Bob 2 (No)
15442
Fake Bob 3 (Don't shoot)
15443
Fake Bob 4 (Out of ammo)
15444
Fake Bob 5 (Frog blast)
15450
Bob kill 1 (Got him)
15451
Bob kill 2 (Gotcha)
15452
Bob kill 3 (All right)
15460
Bob hit own 1 (Sorry)
15461
Bob hit own 2 (My fault)
15462
Bob hit own 3 (Look out)
15463
Bob hit own 4 (Whoops)
15470
Bob in 1 (Let's go)
15471
Bob in 2 (This way)
15472
Bob in 3 (Over there)
15473
Bob in 4 (Move it out)
15474
Bob in 5 (Come on)
15480
Bob line of fire 1 (Move)
15482
Bob line of fire 2 (Out of the way)
15483
Bob line of fire 3 (Behind you)
15490
Bob hit by you 1 (Stop)
15491
Bob hit by you 2 (Watch it)
15492
Bob hit by you 3 (Cut it out)
15493
Bob hit by you 4 (Ouch)
15500
Bob out 1 (Perimeter secured)
15501
Bob out 2 (We're clear)
15502
Bob out 3 (Take us up)
15503
Bob out 4 (See you starside)
15504
Bob out 5 (Out of here)
15510
Bob betrayed 1 (He's nuts)
15511
Bob betrayed 2 (He's a traitor)
15512
Bob betrayed 3 (He's shooting at us)
15610
Hunter fire
15630
Hunter minor death
15640
Hunter major death
15650
Hunter hit
15660
Hunter flyby
15700
Enforcer activate
15710
Enforcer/jug gun fire
15720
Enforcer hit
15730
Enforcer flyby
15800
Sea/lava monster attack 1
15801
Sea/lava attack 2
15810
Sea/lava claw 1
15811
Sea/lava claw 2
15820
Sea/lava fire
15830
Lava fire hit
15840
Lava flyby
15850
Sea/lava death
15860
Sea fire hit
16000
Ally fire
16010
Ally hit
16020
Ally flyby
16030
Ally is hit
16040
Ally death
17000
Tick death 1
17001
Tick death 2
17020
Tick fly 1
17021
Tick fly 2
19000
Water 1
19001
Water 2
19002
Water 3
19010
Creature out of water
19020
Creature into water
19060
Player into lava
19070
Player out of lava
19100
Light shot into blue water
19120
Heavy shot into blue water
19130
Light shot into lava
19150
Heavy shot into lava
19170
Player into water
19180
Player out of water
19190
Light shot into green water
19210
Heavy shot into green water