M2 Sound Breakdown
Agonisingly compiled by The Scarlet Pumpernickel.
scarletpumpernickel@dial.pipex.com
From work by James Knight.
(This list supersedes the one with Sound Converter 0.5b)
Feel free to do with this document what you will. Write to Scarlet with comments, or for news of his apocalyptically harsh replacement sound files for the Marathon games, named, after the manner of The Legendary Frank's pioneering Hardcore Sounds for M1, Hardercore Sounds for M1 and Hardestcore Sounds for M2. What possible grammatical contortions can Scarlet perform for his inevitable M3 sound file? A nation gapes indifferently.
Notes.
15120 and 15150 remain unknown.
Most incidental sounds (for example, doors or platforms moving) are classed as ambient.
Bob death sounds are also used for player deaths.
Indexes are supplementary ambient sounds.
Each sound can have up to five variations, numbered from zero to four.
16-bit sounds, identical but crisper, start at 20000 and have been omitted.
See the M2 Sound Converter page at http://www.ai.mit.edu/people/jknight/M2sndconv.html for more details.
- 10000
- Teleport in
- 10010
- Teleport out
- 10020
- Crush
- 10030
- Hit while invulnerable
- 10040
- Oxygen low
- 10050
- Suffocation
- 10060
- Shield refill
- 10070
- Air refill
- 10080
- Switch jam
- 10090
- Switch on
- 10100
- Switch off
- 10110
- Pad activate
- 10120
- Install chip
- 10130
- Terminal log on special
- 10150
- Terminal page special
- 10160
- Pickup special
- 10170
- Pickup
- 11000
- Ricochet 1
- 11001
- Ricochet 2
- 11010
- Metal hit 1
- 11011
- Metal hit 2
- 11020
- Weapon empty
- 11030
- Punch
- 11040
- Pistol fire
- 11050
- Pistol reload
- 11060
- MA75 fire
- 11070
- Grenade fire
- 11080
- Grenade blast
- 11090
- Grenade flyby
- 11100
- Fusion fire
- 11110
- Fusion hit
- 11120
- Fusion flyby
- 11130
- Fusion charge
- 11140
- Rocket/Fake Bob blast
- 11150
- Rocket flyby
- 11160
- Rocket fire
- 11170
- Flamethrower
- 11180
- Body fall
- 11190
- Hard death
- 11200
- Body hit 1
- 11201
- Body hit 2
- 11202
- Body hit 3
- 11210
- MA75 reload
- 11220
- Shotgun fire 1
- 11221
- Shotgun fire 2
- 11230
- Shotgun reload
- 11240
- Terminal log on
- 11250
- Terminal log off
- 11260
- Terminal page
- 11270
- Shell casings
- 11280
- Circuitry destroyed
- 11290
- Fusion charged fire
- 11300
- Ball bounce
- 11310
- Ball anthem
- 11320
- Ball ÒPlay BallÓ
- 11330
- Fusion overload alarm
- 12000
- Door open
- 12010
- Door close
- 12020
- Door jam
- 12030
- Platform type one moving
- 12040
- Platform type one stop
- 12080
- Platform type two stop
- 12090
- Platform type two start
- 13000
- Big door moving
- 13010
- Big door starts opening
- 13020
- Big door starts closing
- 13030
- Big door stops opening
- 13040
- Big door stops closing
- 13050
- Big door jam
- 14000
- Ambient Ð Blue water
- 14001
-
- 14002
-
- 14010
- Ambient Ð Green water
- 14011
-
- 14012
-
- 14020
- Ambient Ð Lava
- 14021
-
- 14022
-
- 14030
- Ambient Ð Pulsing
- 14031
-
- 14032
-
- 14040
- Ambient Ð Underwater/lava
- 14050
- Ambient Ð Wind
- 14051
-
- 14052
-
- 14053
-
- 14060
- Ambient Ð Fast water
- 14061
-
- 14070
- Ambient Ð Warning buzz
- 14080
- Ambient Ð Tractor
- 14100
-
- 14130
- Platform type two moving
- 14140
- Ambient Ð Steady machinery
- 14150
- Ambient Ð Rattling machinery
- 14160
- Ambient Ð Low buzz
- 14170
- Ambient Ð Low buzz with sparks
- 14171
-
- 14172
-
- 14180
- Ambient Ð Straining gears
- 14190
- Ambient Ð Squeaking gears
- 14200
- Ambient Ð Clunking gears
- 14210
- Ambient Ð Hum
- 14220
- Ambient Ð Klaxon
- 14230
- Ambient Ð Vacuum
- 14231
-
- 14232
-
- 14240
- Ambient Ð Spaceship 1
- 14241
-
- 14250
- Ambient Ð Spaceship 2
- 14251
-
- 14500
- Index Ð Underwater drip
- 14501
-
- 14502
-
- 14503
-
- 14510
- Index Ð Thunder
- 14511
-
- 14512
-
- 14520
- Index Ð Distant thunder
- 14530
- Light broken
- 14540
- Index Ð Bird call
- 14541
-
- 14542
-
- 14545
- Alien platform start
- 14550
- Alien platform stop
- 14560
- Alien platform moving
- 14570
- Alien door open
- 14580
- Alien door close
- 14590
- Alien door jam
- 14600
- Alien door moving
- 14610
- Alien switch on
- 14620
- Alien switch off
- 14630
- Juggernaut rocket fire
- 14640
- Juggernaut crashing
- 14650
- Juggernaut death
- 14660
- Juggernaut rocket bay opens
- 14670
- Burst death
- 15000
- Drone activate
- 15010
- Drone draws gun
- 15020
- Drone fire
- 15030
- Drone is hit
- 15040
- Drone crash
- 15050
- Drone hit
- 15060
- Drone flyby
- 15100
- Cyborg move
- 15110
- Cyborg bomb launch
- 15120
- ?Electric fizz 1
- 15130
- Cyborg death
- 15140
- Cyborg bomb bounce
- 15150
- ?Electric fizz 2
- 15200
- Compiler fire
- 15210
- Compiler death
- 15220
- Compiler is hit
- 15230
- Compiler flyby
- 15240
- Compiler hit
- 15300
- Pfhor activate
- 15310
- Pfhor flamed
- 15320
- Pfhor death
- 15330
- Pfhor talk
- 15340
- Pfhor attack
- 15350
- Pfhor hit
- 15360
- Pfhor flyby
- 15400
- Bob flamed
- 15410
- Bob death 1
- 15411
- Bob death 2
- 15420
- Bob is hit 1
- 15421
- Bob is hit 2
- 15430
- Bob talk 1 (Follow me)
- 15431
- Bob talk 2 (In the corridor)
- 15432
- Bob talk 3 (Let's get 'em)
- 15433
- Bob talk 4 (Wait for backup)
- 15440
- Fake Bob 1 (Kill me)
- 15441
- Fake Bob 2 (No)
- 15442
- Fake Bob 3 (Don't shoot)
- 15443
- Fake Bob 4 (Out of ammo)
- 15444
- Fake Bob 5 (Frog blast)
- 15450
- Bob kill 1 (Got him)
- 15451
- Bob kill 2 (Gotcha)
- 15452
- Bob kill 3 (All right)
- 15460
- Bob hit own 1 (Sorry)
- 15461
- Bob hit own 2 (My fault)
- 15462
- Bob hit own 3 (Look out)
- 15463
- Bob hit own 4 (Whoops)
- 15470
- Bob in 1 (Let's go)
- 15471
- Bob in 2 (This way)
- 15472
- Bob in 3 (Over there)
- 15473
- Bob in 4 (Move it out)
- 15474
- Bob in 5 (Come on)
- 15480
- Bob line of fire 1 (Move)
- 15482
- Bob line of fire 2 (Out of the way)
- 15483
- Bob line of fire 3 (Behind you)
- 15490
- Bob hit by you 1 (Stop)
- 15491
- Bob hit by you 2 (Watch it)
- 15492
- Bob hit by you 3 (Cut it out)
- 15493
- Bob hit by you 4 (Ouch)
- 15500
- Bob out 1 (Perimeter secured)
- 15501
- Bob out 2 (We're clear)
- 15502
- Bob out 3 (Take us up)
- 15503
- Bob out 4 (See you starside)
- 15504
- Bob out 5 (Out of here)
- 15510
- Bob betrayed 1 (He's nuts)
- 15511
- Bob betrayed 2 (He's a traitor)
- 15512
- Bob betrayed 3 (He's shooting at us)
- 15610
- Hunter fire
- 15630
- Hunter minor death
- 15640
- Hunter major death
- 15650
- Hunter hit
- 15660
- Hunter flyby
- 15700
- Enforcer activate
- 15710
- Enforcer/jug gun fire
- 15720
- Enforcer hit
- 15730
- Enforcer flyby
- 15800
- Sea/lava monster attack 1
- 15801
- Sea/lava attack 2
- 15810
- Sea/lava claw 1
- 15811
- Sea/lava claw 2
- 15820
- Sea/lava fire
- 15830
- Lava fire hit
- 15840
- Lava flyby
- 15850
- Sea/lava death
- 15860
- Sea fire hit
- 16000
- Ally fire
- 16010
- Ally hit
- 16020
- Ally flyby
- 16030
- Ally is hit
- 16040
- Ally death
- 17000
- Tick death 1
- 17001
- Tick death 2
- 17020
- Tick fly 1
- 17021
- Tick fly 2
- 19000
- Water 1
- 19001
- Water 2
- 19002
- Water 3
- 19010
- Creature out of water
- 19020
- Creature into water
- 19060
- Player into lava
- 19070
- Player out of lava
- 19100
- Light shot into blue water
- 19120
- Heavy shot into blue water
- 19130
- Light shot into lava
- 19150
- Heavy shot into lava
- 19170
- Player into water
- 19180
- Player out of water
- 19190
- Light shot into green water
- 19210
- Heavy shot into green water