Use the HutchShapesInstaller to modify a COPY of the original Marathon Shapes file. It changes one set of textures (walls2) to a new set for the Hutch, and it adds two new graphics collections for chairs, etc. It also changes the graphic collections for Marathon scenery, Lookers (explodabugs now can detonate in chain reactions), and the Marathon control panels. All other graphics (monsters, players, weapons, and Bobs) are still the same ones you've come to know and love.
Use the HutchSoundInstaller to modify a COPY of the original Sounds file. This replaces some sounds (door opening/closing for example), as well as adds new ones.
The Physics Model is required for the scenery (movable chairs, for example). It does not change the physics, nor the player's weapons, except for a slight increase in the speed of the rocket. The aliens have not been changed either. Much.
For a network game, each player needs the modified Shapes file, the modified Sounds file, and the Physics Model file in the same folder as Marathon (with the original names; store the original files elsewhere). In addition, the machine gathering the network game must have the Map file in its Marathon folder.
An alternative way to keep track of all these files is to use MaraOS. It is a great little utility by Harry Hahn that lets you organize and run your Marathon files as sets. It is perfect for handling the extra files necessary for the Hutch Map. It requires only a few minutes to set up, and it works very well. It's available at AMUG.
The MapPICT file shows the main level of the map with various areas labeled by location. To help find your way during a game, check the map view for similar labels (the top of the map view is east, north is to the left). You may also find some other things of interest this way.
You may notice that the halls seem a little narrow, and those carts and chairs can get in the way. One solution is to lob a grenade or a rocket at the offending furniture. But try to avoid the resulting flying object.
Running around shooting everything in sight can really generate a thirst, and it can wear you down too. To try and reduce this problem, the Hutch has some automated refreshment options, Seattle-style. We suggest that you never let your caffeine level get too low!
There are numerous doors visible. Some of them even work automatically. However, since Marathon only allows 256 polygons (which are all in use), many doors do not lead to real rooms. But you might want to check, just in case...
The location of the goal rooms and the switches necessary to access them are shown in the MapPICT file. To reach either goal, a team must first activate a switch at the opposite end of the floor from the chosen goal. They must then cooperate to open the doors into the goal room itself. The other team(s) can interfere, or they can try to reach the other goal first.
Shapes were edited with Pfhred 1.0-1.2. Thanks to Br'fin (Jeremy Parsons) for creating Pfhred. Textures and scenery were made with Canvas 3.5.3 (Deneba Software). ResEdit was used to add two "unused" graphics collections to the Shapes file. The Shapes installer was made with the Marathon Shape Shuttle by Randy Reddig.
Thanks to Michael Hanson for the Physics Model Editor v1.1, which was used to make the Physics Model. HexEdit1.0.5 by Jim Bumgardner was used to set some of the scale values in the Physics Model (these allow the unused aliens to move in response to impacts, and they also allow the unused aliens to do damage when they die).
Sounds were recorded at the Hutch and edited with SoundEffects 0.91 by Alberto Ricci. The Sounds installer was created with the Marathon Sounds Transporter, by Aurelian Software.
Finally, thanks to Rob, Jherek, and Matt at the Hutch, and to Chris Vargas and friends at Miller Mauro Group Inc. (Wilmington, DE), for playtesting more versions than they probably care to remember.
We hope you enjoy this map. If you find any bugs, please let us know at dwaring@fred.fhcrc.org or dturner@fred.fhcrc.org.
David Waring and Dave Turner
Files that are part of the Hutch map set:
HutchShapeInstaller HutchReadMe (or crash) Physics Model HutchSoundInstaller MapPICT Map