CLIFF DWELLERS Spacious, view property, narrow ledges, teleporters to keep you in the hot zone. The previous tenants had some insect trouble (Troopers and Fighters).
Chill out in the refreshing pool at Huggy Bear's Council Crib; until the buzzcuts show up. Secret doors in South Canyon hide special gifts.
Welcome to Spanker Country, pilgrim.
Up to eight players.
CREATIVE LOFT LIVING Up to four players start in purgatory. Attackers head down Desert shafts and defenders down corrugated teleporter shafts sending each to his corner.
Raise the bridge and take the fortress. Or use the secret back door through the caves. Fall back positions.
Howlers, Troopers, Spiders. Watch those windows.
One bad marine can hold the fortress.
MUD MEN ³The Indian is happy: he thinks the cowboy is his friend. The cowboy is happy: he knows the Indian is fooled. Now he can exploit him.²
An oasis in a dry and tortured land.
The high road to hell. Between two lakes, among twisting canyons, a bridge fortress offering shelter to the weary traveller.
You'll find your free gift behind the secret door on the far shore of the north lake.
Up to eight players. Restless natives.
HIGHER GROUND Son of Mud Men. Through a sandstone arch a refreshing pond shimmers a mirage? Following the stream that runs out of it you head north in heaps of trouble.
Look behind the secret door near the north lake for your free gift!
Sniper positions accessed by teleporters. Great, kid! But don't get cocky: a marine with a good aim will send you to hell.
Eight players. Troopers, fighters.
Thanks to The Judge for the fortress concept.
Thanks to McIsaac, Mort, Rood and Misiti for enthusiastic play testing.
Thanks to Bungie, Steve Israelson/Pfhorte, Joe Kloss/MSE
Comments, suggestions to: maxworld - portland.oregon.usa
Also get Bob World Headquarters: a cityscape map.
More maps to come, save the textures. Collect 'em all!
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